LETS PLAY A GAME!
In the year of 2021 we are focusing more than ever to apply gamification at our workplace. The goal is to improve the working environment and increase results by upgrading the experience with elements taken from the gaming world.
Gamification can be applied in many ways. Many people associate gamification with rewards that are given to the participant to promote the right behavior, similar to what we experience when playing a game.
- Points gathering
- Leveling up
- Progress bars
The examples above represents the first practical elements that comes to mind when a company takes their first steps into implementing gamification in the office. But these exercises only satisfies a very limited part of all the player types. They can’t be seen as a representation of the whole spectrum of what gamification really is and what it can be used for. Gamification is so much more.
Why do we like playing games?
There are so many things in games that gives us satisfaction. We enjoy everything from the different colours, the composition of the user interface and the immersive graphics to the experience itself with the amazing explorations, interesting storytelling and intense battles. When playing games the experience gives us constant rewards that keeps our brain happy and entertained.
Winning or levelling up gives us a sense of achievement, when we play with others we feel like we belong to a community, when we find a new area we feel accomplished and when we fight the final boss we experience a thrill.
We can go through rage, excitement, awe and intense focus and escape from the every day world for hours at the time.
the different player types
Gaming is fun, but it has to be the right game. If you introduce a first player shooting game to a person that doesn’t enjoy violence but prefers designing skyscrapers he or she will most likely feel more stress from the situation than enjoyment.
If you make a person who only likes killing things take care of your farm in farmville, that person will probably be very bored.
We are all different.
The people who are motivated by gaining levels, score the leaderboards or gathering points are all a very small percentage of the population; achievers.
According to Richard Bartle, the creator of the different player types, achievers only cover 10% of all types.
Achievers feel a strong instinct to win. They want to push themselves to reach the top of scoreboards, feel successful and are often motivated by the challenge itself. Most bosses are achievers themselves – and often assume that everybody else gets motivated by the same things! This can cause a lot of issues in the work environment.
Imagine working at a phone company where your salary is based on every sale you make. In the department your boss has come up with a brilliant plan; writing up every name on a scoreboard and the amount of sales next to each name!
As soon as a sale is made a bell chimes and the responsible salesperson gets celebrated with a round of applause. A person shouts out the current score and adds a line to the whiteboard.
Would you feel motivated and excited?
Or panicked and stressed out?
The player type that conquers all others (entire 80%) are called socializers. They are drawn to people, social situations and are motivated by doing things with other people. They play games in order to connect with others, talk and have a good time.
They would most likely feel very stressed out having to compete with others in this kind of manner. It is even possible they would have fared badly and felt pressure and shame in having their own points exploited in front of everyone.
So which ones are the others?
Another player type that would not have responded well to the competition are called explorers. They are motivated to explore new areas, gather things, unlock puzzles and find hidden objects and don’t care much about personal prestige, winning contests or challenging themselves in relation to others. 10% of us are explorers.
The group that are only 1% – but we all know at least one person like this! – are called killers. They are a bit similar to achievers but are less self focused, instead acting on others (in either a positive or negative way) and feel motivated by exercising control and pushing other people in order to get the result they want.
As you might notice from the summary above, only two out of four player times gets their needs fulfilled by activities focused on competitions. And they only represent 11% of the population.
So what kind of practical elements should you do to create gamification on the workplace for the socializers? And the explorers?
We immediately have to look at the more advanced alternatives. All of a sudden it turns difficult to find practical tasks that you can translate into an element from a game.
“GAMIFICATION IS A POWERFUL TOOL IF YOU USE IT RIGHT. COMPANIES HAVE TO STOP THINKING THAT WE ALL LOVE TO PLAY CHALLENGING GAMES.”
– Tora Stridh – Lecturer & expert within teambuilding in VR & Gamification
How are we applying gamification to our teambuilding events?
With the help of our lecturers who are specialized in gamification we can find alternatives to your workplace to satisfy the needs of all player types. We are covering all types with examples, solutions and how the reward system works and the roles of “black hat” and “white hat”.
In our teambuilding events we adjust our VR experience to include all player types no matter if you are an explorer, achiever, killer or a socializer.
You can read more about our lecturers here.
the island of unification
teambuilding in vr
Book your teambuilding event today and discover the level of communication in your team – and how well your team will work to survive in an immersive VR-world together.
Exposed to the elements and with only a few tools at your disposal you will master your problem solving skills, challenge the dynamic within the group and become experts in communication.
Teambuilding in Virtual reality
Will you be able to survive?
You and your teammates are injured and suffering from both hunger and thirst. It’s getting late and shelter and food is vital for your survival.
A simulation made by VR WORLD, created to put your team to its limit.
Included in the package
A 45 minute virtual reality experience where you cooperate with your team in various puzzles to escape a deserted island
Teambuilding exercises that are developed specially to pinpoint and identify the social construct and identity within the group.
Provision of all equipment including vr headsets with controllers, combo battery packs, wiring, portable tables
A measurable evaluation of the team dynamic within your team
A tailored lecture from one of our experienced coaches that is based on the result of both the VR and the teambuilding experience
Want to develop your team?
The dynamic of a team
In this course you will learn why we need teamwork in order to be productive. We will cover the sense of ownership, our wish to be included and why being part of something big can create meaning. We will take a look at how teamwork has developed over the years, and how the different parts of a team looks like and can change in different situations.
A stressful environment
We are going to look closer at the three major factors that can cause stress in a workplace. We will study our need for control, the pressure and demands we percieve from our surroundings and the importance of support. Together we will discuss and pinpoint that delicate balance that we all have to keep in order to have a healthy relationship with the workplace.
The human conflict
Getting along with people not of your choosing can be a challenge. Why are we scared of conflicts? How can we handle them better? In this lecture we will go through the different parts of a conflict, how our emotions work and how to become better at communicating with your colleagues.